A Dusty Trip Wiki
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River (Outdated)[]

River AirealPic

Aerial photo of the River.

The river is a large body of fast-moving water at 5000m. It has a small wooden platform connected to a wire spanning across the entire river, with a generator. Drive your car onto the platform, and fuel the generator with at least 2L of any liquid. Then, toggle the lever to start moving across the river. It's recommended to quickly get back in your car and be ready to drive forward, in case it doesn't get dragged along with the platform properly.

The river's surface is solid for some reason and can be safely walked on. However there are two translucent barriers on either side of the main path that will instantly kill players. It is possible to drive a narrow car across the river and up the terrain to the left of the opposite dock, ignoring the ferry.

There's a glitch which after you drive your car on the raft, the raft may shift its position a bit to the right, making the raft unmovable even if you filled the generator with liquid. This glitch can only happen in singleplayer, meaning you can avoid triggering this by playing multiplayer. (at least this happens to me idk if this happens to others)


the bridge has now update in the cyber update it does not use gas anymore you can drive into it and in addition it has a building with random items like many other building and there is 2 buff and 6 mutant

Power Plant[]

Power plant structure plains

Front view of the Power Facility with Apex Racer to the left

The power plant is a landmark at 7000m. It consists of a large fenced area with a main building and a separate side building to the left. The side building contains typical loot and enemies.

The main building consists of a small hallway leading to the main room, with two extra rooms on either side. The extra rooms also contain a good amount of random loot and some enemies. The main room is large and open, the walls covered in electrical boxes, with a metal staircase leading to a catwalk. After a player moves too far into the main room, the doors will slam shut behind them and the Shock Mutant will spawn. Trying to stand on the electrical boxes or stairs while the Shock Mutant is alive will damage the player.

After the Shock Mutant is dead, the catwalk can safely be accessed. It leads to a room overlooking the main area, containing a large amount of loot as well as the High-Voltage Blaster. This room will never have enemies.

Forest[]

Forest Dusty Trip House

The house found in the Forest.

The forest is a landmark at ~10000m. It consists of several trees, hills, and shrubs surrounding a winding dirt road. In the middle of this forest, there is a large house with no items or useful things inside. There are no enemies in this location.

It's advised to just continue driving, since there's nothing worth stopping for in this location.

Big Danny's Diner[]

Big Danny's Dinner is a landmark that appears at 13000m. t's a diner with a 1950s aesthetic, containing between 5-15 "Chef Mutants" who function the same as normal enemies. Inside, there's also a working radio that plays "Happy-Go-Lively". All the doors inside the diner are initially locked.

Photo of the Big Danny's Dinner

Photo of the Big Danny's Diner

Upon killing all the enemies, the wall leading to the kitchen will explode to reveal the Chef Mutant, this landmark's boss.

When killed, the boss drops a key. Using the key to unlock the kitchen's fridge reveals a Transmorph gun. There are no other items in this location (besides debris).

Bunker[]

Bunkerbutwithroad

The Bunker is a landmark at ~12000m (formerly 20000m) in the Plains. Pressing the lever next to the door will open it.

The bunker consists of a cross-shaped hallway connecting 2 side rooms, the entrance, and the vault. After moving too far into the Bunker, alarms will sound and the doors will shut behind players. A horde of ~10-20 regular mutants will appear to ambush them from the vents and a broken wall.

After the entire horde is dealt with, the Hazmat Zombie boss will drop from the ceiling. Once killed, the front doors will be unlocked and players are free to leave. The alarm will never stop and remains audible as far as 3000m away, as is expected from this game's quality standard.

The code is randomized on every playthrough and is dropped by the Commander Mutant, an enemy which will spawn at a random point on the road. The commander mutant can appear further down the road than the Bunker, and may possibly never appear at all. Killing the Commander Mutant with the vampire dagger will cause the code to fall or stuck in the ground.

Entering the code successfully will reveal a vault room with the Time Splicer. It is also possible to get into the vault using a chair to clip through the door, but there will be no way out. There is no penalty for entering an incorrect code, meaning that brute-force is also a viable strategy.

Tunnel[]

Dusty Trip Tunnel

The interior of the Tunnel.

The tunnel is a landmark at ~15000m in the Plains. It is a modern road tunnel with several obstacles such as barricades, rubble, and crashed cars.

Upon moving far enough into the tunnel, something explodes and the tunnel behind the car starts to collapse. You need to drive consistently fast (~30kph) to outpace the collapsing ceiling. It will instantly kill players and destroy car parts it crushes. During this sequence, some intense background music will play, making this the only ingame area with music.

If you die in the tunnel, reviving becomes useless since the game will attempt to spawn you inside the debris (and your car is completely inaccessible).

Tips: Try not to crash your vehicle at 60-80 km/h speed

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